Suit Green Stem and has 150 HP and 60 Stagger. Page and 3 Walls of Vines. The fifth and last phase starts with Snow Whites Apples Battle Stage,a dim,dense forest as the background and vines as the floor.With Angela wearing its E.G.O.Please leave a message in case of any errors, any form of feedback, questions, whatever it may be.After you opened the layer (finish it by killing its floor 5 boss) you open the. Additionally, provides an ATK Bonus based on 1.2 of the wielders Max HP.In this post I attempt adding Amara’s 4th tree and the Kensei Class Mod to the existing damage formula with some additional notes. Big thanks for their and many others’ work in the BL3 community.Gains Skypiercing Might upon using an Elemental Burst:Increases Movement SPD by 10, increases ATK SPD by 10, and increases the DMG of Normal and Charged Attack hits by 20 for 12s. It is recommended that you login anonymously You can still login with your real Steam account but be careful to only enter your Steam credentials into a machine that you trust.Amara’s Formula used in this document is based off “All VH Formulas” which is maintained by SSpyR#7851 and Prismatic#9001 from the Official Borderlands Discord.
Killing Floor 2 Mod To Show Dmg Numbers Mod In Your* 2 * * * (1+ Amp) Bonus Element (do this for each bonus element) * 2 * * * ( 1 + Wrath + Dread + Samsara + Go With The Flow + Driver Base + Driver Scaled + Jab Cross + Phazeserker + Com Generic Wep Boost + GunDmgAnoint ) * ( 1 + C-C-Combo Bonus + Victory Rush ) * ( 1 + Laid Bare + Harmageddon ) * ( 1 + 25% on Grenade Throw + 300/90 Anoint + Ice Breaker ) * ( 1 + Tempest + Tempest Shock + Artifact Elemental + Elemental Projector + Guardian Rank Elemental Damage + Burn Both Ends ) * ( 1 + Jab Cross + Atman + Do Harm + Com AS Damage ) * 2 * * (1+ Amp) Unweave The Rainbow Notes: Xx is number of this mod in your load order, you can easily see that in mod. 5th - When the game has loaded into the main menu, go to cheat engine up the left side there is a little monitor with a magnify glass click it, in the process list find Killing floor 2 then hit OPEN.Best audio mod for Oblivion, similar to Audio Overhaul For Skyrim 2 in.FTS can proc UTR since it’s splash. If a FTS projectile does not kill an enemy, damage dealt will be equal to 2 FTS projectiles of which only 1 gets splash bonuses. (Melee + UTR & BaM + UTR).( FTS Card Damage * %Mayhemscaling Action Skill Damage ) * ( 1 + Victory Rush ) * ( 1 + 25% on Grenade Throw + 300/90 Anoint + Ice Breaker ) * ( 1 + Splash Damage ) * ( 1 + Laid Bare) * ( 1 + Elemental Damage ) * ( 1 + Action Skill Damage ) This means UTR procs twice with every melee. Replace Card Damage in the UTR formula with BAM Card Damage. BAM can proc UTR since it’s splash. Cancelling your Action Skill procs Kensei. Stinger at full does not provide any bonuses. Kensei only works on weapon damage (Hunter seekers included), so no melee or Facepuncher. Kensei can proc Combo Breaker (only when Kensei damage gets the kill). Kensei can proc Ebb and Flow (only when Kensei damage gets the kill). FTS projectiles do not spawn off varkids (possibly other enemy types as well).( Gun Card Damage * %Mayhemscaling Melee * 0.1) * ( 1 + Wrath + Dread + Samsara + Go With The Flow + Jab Cross + Com Generic Wep Boost + GunDmgAnoint * ( 1 + C-C-Combo Bonus + Victory Rush ) * ( 1 + Laid Bare + Harmageddon ) * ( 1 + 300/90 Anoint + Ice Breaker ) * ( 1 + While-Sliding Damage Anoint + While-Airborne Damage Anoint ) * ( 1 + Tempest + Tempest Shock + Artifact Elemental + Elemental Projector + Guardian Rank Elemental Damage + Burn Both Ends ) * ( 1 + Find Your Center + Blitz100% + Illuminated Fist + Joyful Freedom + No Mistakes In Nature + Weapon Blade + Shield Melee Bonus + Class Mod Melee Bonus + Artifact Melee Bonus + 100% MeleeAnoint + 200% MeleeAnoint + Guardian Rank Melee Damage ) * ( 1+psychostabber/buttplug ) * ( 1+ Frozen Enemy MeleeBonus 200% ) * (1+ Amp) Kensei notes: Open office for mac reviewMelee artifacts don’t boost Kensei damage (melee passives do), nor does Kensei proc their special effect if applicable (ie cutpurse, white elephant etc.).-Impact: ( Card Damage * %Mayhemscaling Action Skill Damage ) * ( 1 + Splash Damage ) * ( 1 + Action Skill Damage ) * ( 1 + Elemental Damage ) * ( 1 + Victory Rush ) * ( 1 + Phaseflare Anoint + 300/90 + 25% OGT + Ice Breaker ) * ( 1 + Laid Bare )-Area Damage: ( Card Damage * %Mayhemscaling Action Skill Damage ) * ( 1 + Splash Damage ) * ( 1 + Action Skill Damage ) * ( 1 + Elemental Damage ) * ( 1 + Victory Rush ) * ( 1 + Phaseflare Anoint + 300/90 + 25% OGT + Ice Breaker ) * ( 1 + Laid Bare )-Impact: initial impact + n * ( * %AS-Scaling * %MeleeScaling ) * ( 1 + Action Skill Damage ) * ( 1 + Splash Damage ) * ( 1 + Elemental Damage ) * ( 1 + Victory Rush ) * ( 1 + Phaseflare Anoint + 300/90 + 25% OGT + Ice Breaker ) * ( 1 + Laid Bare ) * ( 1 + Melee ) * ( 1+psychostabber/buttplug )-Area Damage: initial area damage + n * ( * %AS-Scaling * %MeleeScaling ) * ( 1 + Action Skill Damage ) * ( 1 + Splash Damage ) * ( 1 + Elemental Damage ) * ( 1 + Victory Rush ) * ( 1 + 300/90 + Phaseflare Anoint + 25% OGT + Ice Breaker ) * ( 1 + Laid Bare ) * ( 1 + Melee ) * ( 1+psychostabber/buttplug ) Phaseflare notes: Shield effects don’t seem to be boosted by Kensei. (They’ll show as 1 number since they’re the same element though.) ‘Unweave the Rainbow’ and Kensei are separate instances and don’t boost or interact with each other. Kensei benefits from Overkill (thanks prismatic). Glow up’s healing increases with each melee hit (its multiplier is 20% of the “Impact multiplier”). This version of Phaseflare deals no area damage. This also means that after hitting the ball, the damage is based off of half of 15% of the Card Damage. For Glow Up, Card Damage is actually 50% of the Impact Damage noted in the skill tree. Damage increases with every kill instead of melee hit, melee bonuses also do not increase its damage. Static Charge, Commander Planetoid and Elemental Stones reduce the total of 5 max hits to 3, but instead doubles the damage with each hit. Light Fantastic’s max is undetermined if there is one at all. Phaseflare doesn’t have a health bar, instead there’s a max amount of 5 melee hits before it explodes or whenever its duration ends. All Phaseflare and variants explode on Action Skill End damage dealt is +100% accumulated impact damage. Part of the Elemental Damage multiplier, however it boosts all damage (even non-elemental). All of the area damage/healing seems to be ticking at x3/s (like dots) and not x1/s. Each variation of the Action Skill deals self damage in water. Instead you can deal damage equivalent to 6 melee hits and thus getting x12 total damage. Knowing this, we can exploit the explosion on Action Skill End to be a bit higher than just double total damage after 5 regular hits. (175% fire vs flesh etc.)Special thanks to with help with AS specific anoints. Matching your elements will still be better as you still get bonuses for doing so.
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